MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Along with the Battlemaster, which also mounted Command Consoles in. Despite their small size they can be quite formidable having a small profile and being fast. at least in QP. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. Posted 04 December 2012 - 03:09 PM. 5 tons and occupies 2 critical slots. 84%. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. If you're escorting light 'mechs, you're the heavy hitter. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. Questions About Mechs And Ecm. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. 1) An enemy with an ECM. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. You don't even need Double Heatsinks for it. 514. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. its like a blood asp b but at 75 tons. My current statistically best medium is a 6 MPL Nova. ECM: +75% stealth. fandom. best dedicated LRM mech in the game. Some mechs can afford to invest zero points into Mobility. . But the problem is: its not addition, it usually has a price of some weapon mounts. All the trial mechs don't really fit in with game play at the high ELO. It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. I have had a lot of trouble getting my Archer-5W to work. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. So much more complexity than "meet in the middle and. UAVs can not counter your ECM while stealth is active. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. Incubus is typically used in a direct combat. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Using stealth mech disabling the ability to counter and the use of ecm altogether. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. Personally I would prefer fleas over locust. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. At least to me. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. MWO ECM is the closest thing there was to that. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Ecm Mech. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. scr is capable of that. None of the mechs have jump jets. Justa, You are probably right. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. My top choices are:. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. 4 Streak-6 (min. I mostly use my Viper "Medusa" for this role. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Make a ECCM unit that every mech can have. Its a very solid mech that can put out good numbers and is going to be generally useful. (as long as both are in the 200 meter radius) its safer to assume. Stalker 3FB: no quirks, but ECM. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. 2 Mechs with AMS = 240 missiles hit = 26. I also fit TAG if I have an energy hard point. TaintedLuck Jan 10, 2017 @ 8:33pm. Opposed to 90% of players who use default settings and see about 400 meters thanks to. ECM Disrupt stops enemy mechs from getting the little red dorito over you. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. LRM 90 Nova Cat. Seismic, yes, you still show on that. cfg and tuning. 5% Heat, or +2. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. ECM: +75% stealth. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. TLDR: faster lock-on ecm. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. Plus, ECM. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. 15. It's one of my mechs with highest KD and W/L and I don't even. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. With a proper heat profile, you will disapate heat slowly on cold maps. Description. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. Member. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. Please dont give ecm to mechs with 2 or more rocket slots. The line gets stretched from other mechs getting ahead of them selves. Visit [ mechs ] to explore the 'Mech database. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. Jump to content. Inner Sphere can fire more, but has other restrictions. de]. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. ECM 4xSRM4 for close range combat. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. cfg to copy in your install directory. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Finally, there's a sort of "catch-all" term, "Line 'Mech". Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. . Whether you need help with entry level mech builds, would. There's also the c/bap and tc mk 1-7 computers to worry about. Description. Hero Locust and Hero Shadow Hawk on Reddit. It require line of sight to detect enemy unit. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. Sensor Module: +15% detection. Black Lanner Bellonarius. The disadvantage would be a greater diversity of mech builds that include ECM. . Which means bigger guns, more ammo or more equipment. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. de] with Medpulse. 5 heat/s while active. The ECM/masc Phoenix hawk is probably the best medium in the game. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. You had ECM set to Disrupt Mode when it should have been set to Counter. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. It also will cancel one enemy mech ECM within 120m. Yeah, driving assaults in MWO is not a good idea. Otherwise remains the same. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. I also do well with a 4 HML ECM Ice Ferret. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. They trade speed and maneuverability for firepower and armor. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. #1. Mechs that do ballistics well. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. ECM 4xSRM4 for close range combat. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Lights avoid mechs with streaks. No active probe, TAG, etc. Viper VPR-F with lots of machine guns + JJ ! 3. Even for those who have play. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. A uav or two will counter ecm lights easily enough even without any points into aux tree. That being said, the two classes I find the most difficult are lights and assaults. These two mechs are ultimate stealth squirrels. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. ). you missread your faster lock-on on ecm mechs. In this list there are no Mechs available only for MechWarrior Credits. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. Also allow Beagle to get a detailed readout of a target, in a. Thunderbolt. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. 84%. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. You need to be running an ECM mech. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Clan: ACH with 6 LMG and 3 HML. txt : A guide explaining what changes are applied by the game when you change settings in game. Finally this is game is PvP exclusively. It also will cancel one enemy mech ECM within 150m. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. streak-6 boats. You can say what you want, but the IS has worst mechs with ECM than the Clans. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. A. Not too hot, so it can sustain it's rate of fire almost indefinitely. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). A good old Hellbringer Laser Vomit build fits the bill very nicely. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. So like I just wanna know, will there be any new ECM. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. MechSpecs is a community for every level of MechWarrior Online fan. 52%. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. BAP can also detect ANY mech within 120m regardless of its stealth bonus. 52%] - View) Percentage of vote: 80. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. The best support mech in MWO is the one that you can rely on to support you. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. After that you can reactivate it. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. The LCT-PB "Pirate's Bane" is a Hero Mech. For a period of time, that mech can no longer hide in ECM or behind cover and will appear as targetable to all other Mechs on the battlefield. ECM / MRM / Light PPCs for middle range combat. No longer grants stealth to nearby friendly mechs. It's the fastest clan light with all the xl options. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. Pir 1 and the laser options are still good. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. At least to me. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. I care not as to how one does game-play or skill, it makes no difference. ECM and AMS help to keep your unit safe from enemies. I think in a one on one showdown between the armored cicada. MechWarrior Online. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. No More Ecm Mechs Please. other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. But just like. we have enough atm in the game. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. (I can't find the reference on it, but I remember reading it quite clearly as described above. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. 0:00 / 1:13:33. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. Started by fastspec2, Jul 21 2015 05:19 PM. So something that gives both might be a blood asp with ECM and LRMs or something like that. In TT (I know, I know), the lights are recon mechs and flankers. - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. The game is turning into Ecm counter/ disrupt mechs. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. . Here comes one of the best Raven 3L builds. Split Ecm Mechs Evenly Between Teams. JM6-A Dual Gauss. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. Now, everything else is pretty much free game. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. Timberwolf (TBR-S) laservomit is a joy to play and very effective. To be honest, I. it depends. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. However the latest edit is from before the change. 2BLC + 3ERML + ECM. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Member. Member. Stealth armor and OP machine gun lights. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. The most traditional sniper mech in MWO is a dual Gauss Jagermech. Selecting a 'Mech with the proper hardpoint configuration. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. It will be hot with 2x ERPPC. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. MWO: Viper VPR-SCS (LGD) Legendary Mechs. Now, there is very few rushing and players are playing much more tactically, concealing. HERE IS THE LINK WHERE THIS INFORMATION CAN BE FOUND, AS WELL AS MORE. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. Edited by Zyllos, 18 September 2014 - 12:32 PM. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. Especially in the larger CW maps. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. is superfluous. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. and some punchy 6 CERML for those 200m lrm dead range. MechSpecs is a community for every level of MechWarrior Online fan. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. These light mechs are far too powerfull compared to other light mechs. Going forward. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. I think the 1b would have been a better choice. Realistically you should play. They often serve as Scout 'Mechs or Striker Roles. after wave three lets not have more ecm mechs. BAP/ASM/ECM/NSS BAP: +15% detection. Most of the mechs the others have mentioned are really good. I have seen multiple UAVs getting shut down just because a. You cannot target individuals under it out of. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Also. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. To be honest, I. ECM in counter mode can disable one ECM device within 180m. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. 86%. Now, it's not mountable on any of them. smurfy-net. Theory is really nice on paper. 3) Other symbols Target This enemy mech is marked by TAG from a team member. More than half the time (18 votes [5. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. MWO is all about pure DPS. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. com ECM used to hide your mech up to 0. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). 29 Oct 2023. You need a BAP to detect shut down mech. Those mechs have less room for actual weaponry, armor and munition. Laservomit (BLC) new! LE300. Adv. Here's my situation. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. what they said hellbringer is the best ECM capable. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Before ECM, MWO is all about rush tactics and LRMs. Raven-3L does well with ECM in a variety of builds. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. You don't really get much better or effective than that. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. . MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. Lrm 40 and under is just lol. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Learn all about hard points, up. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. No. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. One problem. No longer partially counters ECM. Let's try to keep focus here. Two mediums can equip ECM. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. pak cache files (optional) some documents on MWO in the document directory. Light 'Mechs are those that weigh between 20 and 35 tons. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. Member. Also, very few people really know or bother with switching ECM to counter anyway :D. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. 6x ERML, MASC, ECM. I grew up on the the table top game and of course loved it. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. It has. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. We definitely need more ECM ‘Mech's in Faction Play. MechSpecs is a community for every level of MechWarrior Online fan. One heat sink if you feel the ammo doesnt run out. Added 2023-10-29 by SirEpicPwner. the issue is i cant target anything when an ecm mech. Direct hit with a PPC will disable ECM for 5 seconds. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs.